We invite you behind the scenes to see how our game designers and scientists co-create our games. For decades, researchers have created tasks to measure cognitive abilities. Traditionally, these have been administered as in-person studies using pen and paper — which means they rarely make it out of the lab. Our scientists and game designers work to turn common cognitive and neuropsychological research tasks into exciting games, bringing cognitive research to 90 million people worldwide....
In this video, Dr. Bob Schafer, Ph.D., Head of Research at Lumos Labs, offers some tips for how you can interpret studies of cognitive training.
Since launching in 2013, Train of Thought has been our most popular game: it’s been played half-a-billion times by 20 million people. We know people love Train of Thought, in part because it’s just a lot of fun. But what about the science behind the game?
Learn more about verbal fluency, the skill challenged in Word Bubbles, and find out fun facts like which letter is the most common initial letter in English!
Personal Genome Project will integrate brain training tests to help identify key memory genes towards understanding neurodegeneration
This year’s conference was held on November 12-16 in San Diego and the team exhibited four posters, sharing preliminary findings from certain research on Lumosity and the NeuroCognitive Performance Test.